Looking at the digital native, you see someone who has been part of the gaming world most of their lives. Can games help prepare them for their future? From “The Gamer Disposition” by John Seely Brown and Douglas Thomas, I realized that there are multiple characteristics that can also prepare gamers to be leaders in the business and education worlds. The multiplayer online games expect users to be quick, be able to adapt and evolve as games change, and know the rules, tips, and even make the rules as they progress through this new type of social system.
Brown and Thomas share five key attributes ... more...
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Last Comment By Barbara Bray May 29, 2008 -- 01:51 PM