Web What?
How has web 2.0 technology changed education in the 21st century?
Criteria for Product Performance
 Product Why it is important
What are you assessing
 Group mindmap
This will indicate how much learners already know in relation to the essential question.
Learners will need to familiarize themselves with a collaborative tool.
  • Initial understanding of what web 2.0 technology is and how it can be used in schools
  • Developing understanding of what web 2.0 technology is
  • Effective use of a collaborative tool
Lesson planThis will clearly show whether learners understand the effective use of a particular web 2.0 tool in the classroom, as opposed to using the technology for the sake of it.
  • Knowledge of a current web 2.0 tool
  • Understanding of the capability of that technology
  • How that technology can be effectively used in a lesson
Trial lesson & reflection
This gives learners the chance to trial a specific web 2.0 tool in a classroom context.
  • Evidence will show an understanding of how a web 2.0 tool can support learning and teaching
  • Reflection will show what we learned from the experience
Group presentationThis combines the group’s effort and will encourage learners to consider the actual implications of web 2.0 integration in their own school.
  • Demonstrating an understanding of the benefits of using web 2.0 tools in the classroom
  • Evidence of collaborative effort
  • Depth of research
  • Relating research to own trials and professional practice
Personal reflection
This will allow the learners to consider their findings on an individual level and enable them to put them into the context of their own practice.
  • Demonstrate an increased knowledge of available technologies and their application
  • Consider how this will impact on personal practice



NETS-T (National Educational Technology Standards for Teachers)
1 Facilitate and Inspire Student Learning and Creativity
1d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments.
2 Design and Develop Digital-Age Learning Experiences and Assessments
2a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
5 Engage in Professional Growth and Leadership
5a. participate in local and global learning communities to explore creative applications of technology to improve student learning.
5b. exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community building, and developing the leadership and technology skills of others.
5c. evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning.
5d. contribute to the effectiveness, vitality, and self-renewal of the teaching profession and of their school and community.